Songs of Conquest Preview friv game - Heroes Diorama

Quite often, indie developers Friv2Online try to copy super popular titles, and as a result, their work looks like a pale likeness of the ideological progenitors, but the authors of Songs of Conquest, it seems, on the contrary, deliberately flaunt the mechanics familiar to millions of gamers. As if shouting “Look, we are crazy fans of HOMM3 and we are not shy about it! And we made the friv game especially for fans like us!”. Let's talk in more detail.

Despite the fact that the Lavapotion project saw early light in May of this year, that is, at the time of writing, six months have passed, Songs of Conquest is damp in many places. It is localized into Russian, and very well, but the fonts still sometimes move out. I want more content, I want more castles, stories, brains for AI.

And the truth is, I want to. Because Lavapotion does it. Songs of Conquest is both a declaration of love for the legendary HOMM3 and by no means an attempt to rest on its laurels. It has its own world, and its own visual style, reminiscent (especially when the picture is zoomed in ) of the once popular lamp dioramas for pixel friv games.

Why, the developers even got confused, and composed poems for the beginning of each story chapter, and songs performed by a local bard for each chapter outcome. Combined with charming, but far from being as ambitious as in HOMM3 music, and a fairy-tale plot, abundantly sprinkled with lore-revealing dialogue, it turned out to be something extremely cozy.

To date, the friv game features two campaigns. The Song of the Stouthearts tells of the young but spiritually strong Baroness Cecilia, whose period of rule fell on difficult trials. The Risen Company… no, no. It's not about the Undead. She tells about Rask, a young wound (local lizardmen), who managed to escape from slavery, and now he has a long way to go home - to his native swamps.

In a word, we have something in between "Castle" and "Stronghold" (people and druids) and "Fortresses" (swamp), but with their own nuances and a much larger number of factional units. Small story missions, accompanied by a system of detailed hints, will introduce players to the stories of the world and not yet playable factions, as well as all the mechanics that will come in handy in multiplayer and user games.

For the most part, they are familiar to anyone who has touched the work of New World Computing. So, we are exactly the same way traveling around the world as a hero, in whose pockets a whole army is hidden. Gathering resources, finding fertile places and artifacts, fighting opponents and other heroes in turn-based battles, capturing castles and choosing which of the abilities to pump for the levels obtained.

But there are also striking differences. For example, masters (that's how heroes are called in this game) can constantly receive various modifiers from a variety of sources scattered across locations in order to receive a wide variety of bonuses to characteristics that act in battle or on the global map.

The magic in the friv game is made according to a completely different principle from HOMM3. Here, each unit, completing each turn, gives the master a certain amount of essence of a certain type: order, chaos, arcana, creation or destruction - depending on the type of unit. The book, or rather, the scroll, is already filled with spells of all disciplines, but in order to use any of them, you must accumulate the specified amount of essence.

In fact, if you look at the scroll, you can see that there is another, as it were, sixth discipline that requires not a specific entity, but several units of two types of entities. Thus, when choosing a unit for the army, you also determine the types of spells that you can use thanks to the magical power collected from them.

The game provides a research system, a separate menu is allocated for it. These are some kind of talent branches of your faction, for the development of which it is necessary to build and defend a certain building. The buildings themselves are built outside, not inside the castle, as in HOMM3, and can be looted or even burned down by the enemy.

There are four research milestones for each of the research buildings. Some of them will buff your faction creatures, others will increase your resource growth, and others will increase your squad size. And yes, it is limited by game mechanics here, as well as the number of units that you can take under your wing - new slots are unlocked with the growth of the “leadership” parameter.

Battles also seem to be familiar, but with their own characteristics. So, initially everyone has a conditional "tactic" in order to be able to start positioning. On the battle map there are numerous, but destroyable obstacles, as well as hills that increase the radius of destruction of rifle squads. And yes, I didn’t make a reservation, the rifle squads here have two radii of destruction, and the radius of the “sure shot” allows you to inflict double damage on the enemy who is within it.

Most units have "free attack" by default. This is the name of the zone of control here - the radius of hand-to-hand combat, movement within which will cause an immediate attack by the enemy. Together with the various magical abilities of the casters, the peculiarities of the landscapes and the units themselves, it turns out like a familiar battle, but requiring completely different tactics.

By leveling up, a master can expectedly increase one of his skills, but at the eighth level, as well as at the 16th, 24th, and so on, you can choose a special skill - a unique skill that emphasizes your style of play. Thus (including) the unique builds of the heroes of Songs of Conquest are formed.

Most of the buildings in towns and settlements can be improved, and in the main town hall you can hire and resurrect masters who fell in battle. In a word, the hero here does not leave for good in case of defeat, however, he shares artifacts with the enemy who defeated him. Of course, if he was also a master.

Songs of Conquest features multiplayer modes in the form of multiplayer and single-screen play ( hotseat ), as well as single-player, customizable battles, and a map editor that is still raw. And this is where two more factions appear - the "Necropolis" (undead) and something like the "Citadel" with goblins and trolls join us.

Another section of the main menu will offer players to try custom scenarios by downloading them straight from the game's collection. To date, there are several hundred of them - there is something to do, in a word.

Please Submit a job scope to schedule your trimarc install or delivery.

Receiving

Please notify us via fax at (770) 447 – 9368 or email at [email protected] of shipments you are scheduling for us, identifying the carrier and shipper prior to the shipment arriving at our location.

Send all LTL, truckload and UPS/Fed-Ex shipments to:

YOUR NAME – PROJECT/SIDEMARK
C/O TriMarc Installation
5952 Peachtree Industrial Blvd., Suite 2
Norcross, GA 30071

All LTL and truckload shipments must call us at (770) 447-9308, 24 hours prior to delivery.

Customer Pick-ups: Monday – Friday, 8:00AM – 3:30PM (Closed 12PM – 1:00PM).Minimum 24-hour notice for customer pick-up.

Receiving Rates:

  • Inspection Fee:$10 per item
  • Receiving Fee:$10 per item
  • Uncrating Inspection Charge: $35
  • Storage Rates:$2.00 per square ft. (first 60 days FREE), assessed on first of month

If TriMarc Installation pays COD Freight, a 15% handling fee will apply.

full-service "white-glove" installation and logistics
full-service "white-glove" installation and logistics

Customer Pickups

Customers may pick up items Monday – Friday from 8:00AM until 3:30PM

Minimum 24-hour notice for customer pick-up.

$10/piece dock charge for pick-up by another carrier or customer pick-up.

TriMarc is not responsible for damages incurred due to improper loading or type of vehicle used.

Installation

If you need specialized installation services for your project, look no further than TriMarc Installation. We have the experience to get the job done right, on time and on budget.

If purchasing through ADG Interiors, a brand of Atlanta Design Group:

  • For all ADG Home orders over $5,000 receive one FREE hour of installation,
  • $15,000 receive two Free hours of installation
    The following terms apply:

    • The one hour cannot be split up.
    • Balance of invoice must be paid in full before TriMArc can schedule and install.
    • If client elects to pick up their ADG Home order instead of taking advantage of the installation, the customer pick-up will be FREE. For ADG Home orders under $5,000, there is a $10.00 pick-up fee for each piece or carton.
  • Free receiving will be provided:Upon receipt, we will open, inspect and blanket wrap each piece, remove cartons and await further instructions. A Receiving Report of the pieces received will be faxed or emailed to the client within eight business hours of receipt. We do this for non ADG Home items too.

Other Charges and Fees

  • Minimum Hours: One hour minimum per installation project
  • Fuel Charge: None
  • Assembly Fees: See hourly rates above
  • Trip Charge: $35 flat fee per trip within the metro Atlanta area
  • Out-of-State Installations: Please call us at (770) 447-9308 for a quote
  • Art Installations: When art is purchased from Patrick Allen Art, a Brand of ADG, the installation fee is reduced to $50/hour for a 1-man crew or $70/hour for a 2-man crew; otherwise, the standard hourly rates apply.
  • Cancellation Fee:A $100.00 cancellation fee per scheduled hour for installations, deliveries, or on-site pickups if cancelled within 36 BUSINESS hours of scheduled appointment.
  • Crating Fees: $75.00 per crate

Installation and Drive Time Rates

Regular Overtime (after 8 hours)
One man and a truck: $80/hour $110/hour
Two men and a truck: $120/hour $160/hour
Three men and a truck: $155/hour $210/hour
Four men and a truck: $190/hour $255/hour
Four men and TWO trucks: $220/hour $285/hour
Five men and TWO trucks: $260/hour $335/hour
Six men and TWO trucks: $295/hour $380/hour
Additional men: +$40/hour +$50/hour
Additional truck: +$30/hour +$30/hour
full-service "white-glove" installation and logistics
full-service "white-glove" installation and logistics

Freight Service

We have negotiated competitive freight rates with regional and national freight carriers. Take advantage of our discounts by using our freight carriers to ship. We can arrange to ship your items to and from our facility. TriMarc Installation is invoiced directly eliminating the need for CODs. Please visit our Contact Us page or call us at (770) 447 – 9308 for your next shipment.

Delivery & Pickup Rates:

  • For Trips Inside of I-285:$65 for up to three items $10 for each additional items
  • For Trips Outside of I-285:$95 for up to three items $10 for each additional items

Furniture Repair

It happens, and we can help!

  • On-Site Repairs
  • Furniture Repairs
  • Structural Repair
  • Finish Repairs
  • Color Matching
  • Scratch Repair
  • Antique Restoration & Refinishing

Crypton Fabric Protection Service:

Chairs: $20 – $59
Sofas: $79 – $89
Sectionals: $169 – $207

Please call (770) 447-9308 to learn about our furniture repair service.

full-service "white-glove" installation and logistics
TriMarc Installation
744970c5681ede34b16e7843e24867ad