This section contains a detailed description of the chapter "Return" in "My Memory of Us". Here you will find a detailed guide to Chapter 15 with screenshots. With this My Memory of Us solution, you will easily beat the game.
Keep going to the right and use cover to get past the patrols. You will encounter a sequence that is difficult to complete - you have to use your opponents' dead zones. The dead zones are quite small. You can avoid the first guard when he is closer to the left side of the location. Use a shelter in the middle. Then avoid the second guard using the same method. Move on.
The picture shows a rigid sequence in which you have to use the dead zones of your enemies
You will meet a girl locked in a cell. Go ahead and help the boy stand on the briefcases. Like a boy, go upstairs. You will find a talisman for the girl upstairs - search the briefcase and throw away other items. Go back to the girl and give her a talisman. The transport with the girl will fly away and open the passage. Use it. Move to the right, towards the building. Go up the first staircase. Then go left and up. You will find the memory .
In the destroyed house of the grandparents you will find another memory
Go to the floor below, then to the right. Stand on the platform and use the lever. Go right, down the stairs, and then right again.
The weak point of the enemy is the forehead with a glowing light and a crystal hidden between the eyes
To defeat the enemy, you first need to knock down the glowing light at the end of the fish's forehead several times (until the light stops glowing). Then a crystal will open between his eyes - you have to knock down the hanging readable stalactites so that they fall on the crystal. Repeat the process several times. The fish attacks you with a cannon on its back, homing torpedoes and a laser. All attacks can be easily avoided - torpedoes are slow, and the laser takes several minutes to charge. From time to time, the fish will run away under the water. You should take advantage of this time - there will be platforms that will repair your bath. There are always three such platforms - just fly through them. Once you defeat the fish and reach the new family, push the girl in their direction several times (using the interaction key).
Chapter 18 is an Epilogue.
Go down the stairs and then down. Push Grandma and Grandpa towards each other. Go to the photos they are holding and connect them.
Connect the torn picture using the arrow keys.
Warsaw Uprising
The sixteenth memory can be found in chapter 17, "Parents, a bathtub and a giant fish." Go to the right side of the room after talking to the nurse. You will find the memory there.
The picture shows the sixteenth memory.
In the main menu, this memory looks like in the picture below. You can check the details of the memory by clicking on it with the left mouse button.
The picture shows the sixteenth memory that you can find in the game. Utilizing the auto cash out feature during an Aviator game is your best defense against experiencing network latency or becoming disconnected in the middle of a round. Your request to automatically cash out is transmitted to the casino server before the game begins. As a result, the server is able to process your request regardless of any lag that may occur. Your auto cash out is reportedly transmitted to the server with Aviator game at the beginning of each round, and it is honored even if your client has fully disconnected from the game's server. This is the most dependable method to prevent loss.
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If purchasing through ADG Interiors, a brand of Atlanta Design Group:
Regular | Overtime (after 8 hours) | |
---|---|---|
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Two men and a truck: | $120/hour | $160/hour |
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Four men and a truck: | $190/hour | $255/hour |
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Six men and TWO trucks: | $295/hour | $380/hour |
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Additional truck: | +$30/hour | +$30/hour |
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